• 28 Posts
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Joined 9 months ago
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Cake day: October 5th, 2025

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  • Since you’re just sharing things within a small group, I think it’s safe to give out your IP or a domain pointing to it. However, you need to put your services behind a DMZ. Make a separate VLAN on your network and put the Pis behind it. Make sure traffic from your private LAN can enter the DMZ but nothing from the DMZ can go to your LAN unless it’s return traffic for a session started in your LAN. If a machine in your DMZ is compromised, it shouldn’t affect your LAN.




  • I’m gonna sound like everyone I complain about here, so feel free to ignore me. How did Proxmox break? I’ve been hosting a bunch of Proxmox containers on a 15 year old crappy laptop and it’s been smooth sailing for at least a year and a half.

    Not trying to shun you for using windows or discount your personal experience with Proxmox or anything, just genuinely curious. If you prefer windows, use it.


  • Are you hosting on win server? I’m genuinely curious, not trying to shill Linux though I prefer it on the server side, believe me I’ve been on the receiving end of that for desktop Linux. How do you manage it? Do you have your home LAN set up as an active directory domain? Do you use mostly Powershell or the GUI? What do you have running on it? It just seems like everything on the server side assumes you’re using Linux and the only stuff that runs on Win server is stuff made by Microsoft like MS SQL server or IIS.







  • I’m not sure where you are in life, but I think at least some of the “games suck now” (or in this case “trailers suck now”) vibe comes from our lives changing as we get older, and not just the games themselves.

    When I play Ocarina of Time, it takes me back to that time in my life when I first played it, when I was in middle school and the heaviest thing on my mind was what I was going to eat for breakfast the next morning. Except for maybe Tunic[1] modern games, even good ones, don’t evoke those emotions, and as a much older person dealing with the struggles of adulthood I can’t imagine coming back to these newer games in ten years to relive my current situation. For example, Minecraft was released after I was done with college. I was part of the early older player base that existed in Alpha and Beta, I don’t have the nostalgia for the game that a lot of zoomers probably do.

    As for game announcements and the hype train, for me at least that’s also a victim of aging. When I was a kid games were a scarce luxury in the sense that I couldn’t just thoughtlessly click a button and play the game aftera ten minute download. I had to save up my allowance and and ask my parents to take me to Funco Land or Toys Я Us, and that’s assuming my mom didn’t decide I had enough games already.

    I vividly remember hearing that Nintendo was releasing a Mario fighting game (which turned out to be Smash Bros). I looked forward to the release because there was a real chance I wouldn’t be able to get the game because I didn’t have the money or my parents said no, so that made it feel like something special and helped feed the hype train.

    I do think games are measurably worse in some ways now though. You don’t own your games anymore, AAA budgets are skyrocketing while quality is cratering. They’re riddled with microtransactions, and purely single player experiences are rare in the AAA space. A lot of that can be mitigated by focusing on indie games though.


    1. I know I talk about this game a lot, but it really is the only game I’ve first played as an adult that evoked something in me other than mild amusement, and honestly it’s because I went in mostly blind and was expecting a completely different game. If I had known what the game’s deal was from the start it probably would have been just another decent game that I put down and rarely if ever play again. ↩︎




  • If I had a nickel for every indie game inspired by Zelda and Dark Souls where you play as an animal I’d have two nickels, which isn’t a lot, but it’s odd it happened twice.

    Edit: I’m not saying Mina (or Tunic) is lazy or derivative. Tunic and Mina draw on different parts of what make Zelda Zelda. Tunic is all about the “Where do I go now?” and “How do I do this?” feeling that the original Zelda had. The first Zelda was also my first Zelda, so Tunic hit me square in the nostalgia. Mina is drinking heavily from the GB/GBC Zelda well, Link’s Awakening and the Oracle games in particular. It’s more combat-focused vs Tunic, so the two games fill different niches despite having similar inspirations. I just wanted to squeeze in a P&F reference.